Marjow Dekar

Marjow Dekar is a high-ranking member of the Order of Red Shades, known as "The Alchemist" due to carrying a mobile "forge" he uses to produce brews. Originally a character of questionable loyalty, Marjow has become one of the most respected and important members of the organization, heavily assisting in the defeat of Dalamaxia and informing Alad of the church's attack and capture of the Red Shades.

Before Alad's adventures
One of the finest minds on the planet, Marjow was recruited into the Red Shades by Lord Mar'Puz himself. He became the second youngest high-ranking Red Shade after Lokhem and the most intelligent member of the group. Despite this, his loyalties remained questionable as he made deals with Dalamaxia, a high-ranking seeker and sold drugs to other seekers and church members behind both Dalamaxia's and the Red Shades' backs, something that Alad Zhenu was seemingly aware of.

At some point before joining the Red Shades, Marjow came to possess the Crystal Dagger, one of Xanemus' eighteen artifacts, which made him an even more valuable asset to the organization.

Marjow spent most of this time in his own home in Ordovicia until he was called back to Guiltimus, the home of the Red Shades, to assist them in the planned raid on the Collegium of Seekers.

An unhappy reunion
Marjow was first seen at a bar in Guiltimus' red light district, where he met Alad and Lokhem for a drink, as well as to discuss the brews he was meant to provide for the operation. After the drinks, he was taken to a back alley by Alad, where he was assaulted for his dealings with the Red Shades' rivals and given a list of brews that would be required for the operation.

The Artifact Chamber
Marjow participated in the raid on the artifact chamber, though his loyalties still remained questionable. After Alad Zhenu found the chamber, but was easily defeated by Dalamaxia, Marjow walked into the chamber, casually talking to Dalamaxia and asking if he could leave the grounds at that moment. Dalamaxia permitted him to leave, however, to her own surprise, Marjow engaged her in combat. Initially outmatched, he consumed several brews to aid him in the battle and put up a good showing despite being placed under one of her illusions. It was revealed that Marjow's purpose was not to defeat Dalamaxia, rather, just stall her long enough for the rest of the Red Shades to arrive at the scene. Dalamaxia surrendered after being outmatched, however, after an act of disrespect from Marjow, she began slaughtering the Red Shades, who initiated a retreat. Marjow then teamed up with Lokhem. Both of them consumed a wide variety of brews that pushed them far above their physical limits, however, their effects would only last three minutes and after the duration they would pass out. They attempted to fight Dalamaxia and stick Marjow's artifact into her body long enough for her bloodstream to crystallize. During the battle, Dalamaxia's orb was destroyed. She consumed the orb, allowing her body to be taken over by Yath'enei right as the dagger was stuck into her leg. Yath'enei's regeneration slowed down the crystallization of the bloodstream, and despite a valiant effort, Marjow and Lokhem passed out from the side effects of their brews. Marjow's plan proved crucial to the Red Shades' victory, however, as General Lev'Zom was later able to take out the weakened eye of Yath'enei. Following this, Marjow returned to the Red Shade headquarters in Ordovicia. With his loyalty finally proven, he was fully accepted into the organization and began to bond with his comrades.

Alad's final battle
After Alad's escape from the Elden Paradox, Marjow was the first person to inform him of the events that were taking place back at the Red Shade headquarters - they were attacked by representatives of the church and a lot of their members were taken captive. General Lev'Zom was badly wounded while trying to defend the area. He continued communicating with Alad until his own capture, after which he ended up in the same prison as the rest of the Red Shades and another group deemed undesirable by the church.

Marjow was one of the leaders of a rebellion that took place in the prison while Alad was fighting a portion of the guards outdoors. After hearing about prison blocks being cleared one after another in a matter of seconds, he wondered whether Alad brought a lot of resistance with him. Much later, he came to find out that this was the doing of Avtolgus, the most powerful Red Shade.

After an Elden One was summoned into the area, Marjow, along with the other surviving people, was put into a hypnosis-like state of terror by the presence of the incomprehensible entity. He was broken out of it by Alad and lead the Red Shades on the retreat to Lord Mar'Puz's mansion, which was several miles away, while Alad stayed behind to take on the Elden One by himself and Lokhem refused to leave, opting to watch the battle instead.

After Alad used the Tears of Time and used his Cannon Mode: Infinite Finality to banish the infant-state Elden One, Lokhem came to Lord Mar'Puz's mansion bearing the news of Alad's death to Marjow's shock.

After Alad's demise
Following Alad's demise, Marjow replaced him as a member of the Red Shades' high trinity until the trinity's eventual dissolution following Lord Mar'Puz's death and Avtolgus' show of force.

At some point after Alad's death, Marjow went back home to Ordovicia, hitting most of the libraries in the city in search of a book that delved into the history of Yath'enei, one of the three prophaniti gods. He found the book in a library in the outskirts of the city, returning home with it.

He began preparing Rexanthrall to participate in an underground fighting tournament which rewarded a powerful artifact to the winner, an artifact that he believed could be one of the eighteen artifacts of Xanemus. The plan was abandoned after Marjow had to hastily leave for the First City as part of a special Prophaniti task force, where he assisted in the battle against the Master.

The Faustian Bargain
Four months after the disappearance of Lokhem, Marjow once again managed to make contact with the Grim Reaper, who had investigated several disappearances around the planet and deduced that Yath'enei had reappeared, going out to get him. The two teamed up to retrieve Lokhem and defeat Yath'enei, tracking the Faustian duo to Lord Mar'Puz's manor, where Lokhem and Yath'enei intended to take U'lia's eyes to recreate the tears of time that had consumed Alad.

After a short battle where Marjow found himself unable to overpower the new version of Lokhem, both he and Avtolgus took Yath'enei's attempted escape teleportation, ending up in Yath'enei's dimension. Marjow was not seen much during the battle fifty thousand years in the making, tending to Lokhem with Khallihan, one of Avtolgus' many controlled beasts, guarding his back. Despite a great struggle and unleashing a divine form, Avtolgus proved unable to beat Yath'enei and Marjow, Lokhem and U'lia were ejected out of the dimension and woke up outside of the mansion. After attempting to approach the Grim Reaper to heal him, he watched Avtolgus vanish into nothingness once more, wondering whether he'd meet the enigmatic Red Shade again. Following this, he gave Lokhem a brew that erased his memories of the events and brought him and U'lia back to the Red Shade headquarters, where a high-ranking Red Shade known as "the lawyer" was waiting for him.

Skills and abilities

 * Incredibly high intelligence - Marjow's defining trait is his intelligence, stated to be one of the highest in the planet. Due to his intellect, he was able to master the art of brewery. It also makes him extremely knowledgeable on the Seekers, the Church and the history of the Red Shades and Prophaniti themselves. Marjow has shown great ability to adapt in fights, particularly during his fight versus Dalamaxia, where he used the dagger to crystallize her bloodstream, slowing down her movements.
 * Brewery - The art of brewery is one of Marjow's main skills. Using his mobile forge, he is able to create all sorts of brews and potions for varying purposes.
 * Extensive knowledge on opposing factions 
 * Limited knowledge on alien lifeforms

Equipment

 * The Forge - Marjow carries a medium-sized box with him filled with ingredients, flask and the necessary equipment to make all of his brews.
 * The Crystal Dagger - Marjow's signature weapon and one of the eighteen Artifacts of Xanemus Holhbane, the Crystal Dagger is a dagger that changes the state of any material/object it pierces or cuts. It follows a Solid -> Gas -> Liquid -> Solid pattern. The dagger can be used for utility purposes, such as clearing large rubble by turning it into gas, creating entrances by turning portions of walls into gas and sealing off wounds or offensive purposes, such as crystallizing bloodstreams, killing a person in seconds or liquifying all of the oxygen in rooms to suffocate them.
 * Countless brews - Marjow specializes in the art of making brews, varying in their purpose from brews that increase one's speed or strength to more complex brews, such as brews that clear the effects of psychadelic substances or turn people invisible in low light situations.
 * Bow of Yakatush - During his mission into the First City to fight against the Master, Marjow wielded the Bow of Yakatush. For further info on this artifact, check out Alad Zhenu's page